Creating piping model at runtime
Hello, guys! I'm rather new to Unity and I'm completely new to 3d-modeling, since I have web programming background. So I would be glad to get some advice from more experienced developers. As a...
View Articlehow to implement flowing of water
I'm trying to make 2D pipegame, (like pipe dream, pipe mania) I finished most of the work. but I can't find way to implement visualizing waterflow through pipe. My first thought was doing it by using...
View ArticleExtruding tube animation possible in Unity?
I want to create and play an animation either in Unity or from Maya to Unity that has a tube's end snaking through the scene (like a more fluid Windows 98 pipe screensaver). I know how to accomplish...
View ArticleNamed pipe not working in release buid
I have a client pipe packed in a dll, that i reference in a controller created in Unity. When I run my project from Unity it self, there is no problem creating the pipe connection. But when I build the...
View ArticleConsume WCF Service
Hi all, I am completely new to Unity and this is my first post. My question is related to IPC; more precisely: I would like to use a WCF Service (via Named Pipe) in my Unity application. Thus, I copied...
View ArticleWindows build for game using named pipes hangs on Stream.BeginRead
I have a standalone simple game that uses named pipes to communicate with a Windows forms application. The Unity game is built with .NET 2.0 (not 2.0 subset) and the Windows application is built on the...
View ArticleHow to move a ship inside a pipeline
Hi All! I'm developing a pipeline racing game in which a ship moves inside a pipe. I need that the movement is smooth and the ship os always touching the internal surface of the pipeline, and it...
View ArticlePipestream async operations disconnect server(?)
Hi there! I am working on a game that uses pipes to transmit some data from one process to another, and it all works perfectly when I use blocking operations (e.g. NamedPipeServerStream.Connect) but...
View ArticleAqueducts connecting.
Hello, we are trying to make a mechanic in our game which acts almost like a 3D water pipe game, the code below that we used did work and then just stopped. Does anyone have any ideas why or how to get...
View ArticlePipe problem for interconnection between unity 5.1 and third app
Hi I am trying to use named pipes in Unity to pass data to and from another application. I made test Pipe Server in VS2012 static void Main(string[] args) { CreatingPipeServerLoop(); } const byte...
View ArticlePipe Game ... I have to trace water from source to destination
I have to make a pipe water game . Like this one http://www.39games.com/arcade-games/the-pipe-game But the problem is how do i detect when the water has successfully reached the destination.... if...
View ArticlePipe Game Water Flow
i have already done the water stuff but now i want to check whether water is in pipe....if not then destroy gameobject.....how to detect that? i mean its like if water is not in pipes then destroy...
View ArticleType or namespace name Pipes does not exist in the namespace System.IO.
I am trying to use the class `System.IO.Pipes.NamedPipeClientStream`but Unity cannot find it. The build of the project works in Monodevelop but when I go over to Unity it says the following...
View Article3D max spline animation to Unity
I have achieved creating a basic animation of a simple coil wire moving from being wrapped around the left side of an iron core to the bottom of an iron core. (see sequence of 3 images): ![alt text][1]...
View ArticleReadLine from Named Pipe freezes Unity
Hi everyone. I've got a problem which is that ReadLine method (StreamReader) freezes Unity when trying to read from a named pipe and that happens just after I start the game or to be more precise when...
View ArticleLiquid flowing through pipe?
Hello developers, Im searching for a good way to simulate liquids flowing through pipes, so, if you have some experience with it please share it ^^
View ArticleUnhandled exception crashes the game : A heap has been corrupted
Hello, I make a Windows game that uses **named pipes** to communicate with the outside. I can successfully receive data, but **the game keeps crashing when I send ~5 messages** (yes, 4 is fine but the...
View Articlesimple namedpipe code not working as expected
Hi, I'm trying to get familiar with named pipes in Unity. To get started I ave a simple test program where the server sends '1' to the client, and the client sends '2' to the server. I got the program...
View ArticleInfinite loop with named pipes
Hello everyone, I'm currently trying to implement a threaded IPC service with named pipes in PipeTransmissionMode.Message. When reading received messages from the server stream, the thread gets stuck...
View ArticleUTF8 string acquired through NAMEDPIPES unrecognized by Unityengine
Hi, the problem is quite simple yet I can't find a solution. I have a string value "sam" that I send through named pipes to my unity application. I receive the string and can print it in the log...
View Articlei need help for this loop .i making 2D pipe puzzle game. so for that i need...
i need function where its excutes if all objects are in correct direction.
View ArticleMove along surface normal of hollowed pipe with cube
Hi all, I love @Marsupilami 's script here in another thread - https://answers.unity.com/questions/545844/make-player-character-stick-to-the-level-mesh-and.html - it's allowing me to starting moving my...
View ArticleSend data from unity to windows form application using named pipe?
I tried Implementing this: http://wiki.unity3d.com/index.php/Webservices_In_Unity. I could get data from wcf host to Unity app. But I want to do exactly reverse of this. I want to send data from unity...
View ArticleFlexible / Movable Pipe.
Hi, My team is working on a game but we couldn't create the mechanics we wanted. I left a sample video. I am waiting for your comments and suggestions on how to do pipe mechanics in the videos. Example...
View Articlea ball inside a pipe
i have a 3d model of a pipe that has different paths to let the ball get out of the pipe so what i want is to move the ball inside of it but the problem is that i don't how to check if the ball is...
View ArticleCutoff direction control via shader or script
Hi guys, I am trying to show fluid flow via cutoff and transparency on a pipe. I wrote my own shader and its working for filling the pipe. I just reduce the cutoff and the pipe fills. The problem is to...
View ArticleWater Flowing in pipes
Hi, so I'm back with my small puzzle pipe game. The client really want to see the water flowing in the pipes. He even gave me this https://www.youtube.com/watch?v=GdwY4W0Dgv4 for example. Right now...
View ArticleUnity doesn't support for NamedPipe?
Hello, I am really newbie with C# and Unity Scripting. I'm using NamedPipeStream for sending messages from Other process to Unity. But, is it possible to stop task while WaitForConnection() ? private...
View ArticleUnity doesn't support for NamedPipe?
Hello, I am really newbie with C# and Unity Scripting. I'm using NamedPipeStream for sending messages from Other process to Unity. But, is it possible to stop task while WaitForConnection() ? private...
View ArticlePipe collision(isTrigger) only on edges?
The problem: I want an game environment in the shape of a pipe. The pipe will have inner rings to it, (i.e. smaller pipes with the same centre point as the main one) with IsTrigger enabled, the idea...
View Article