super mario pipe physics?
i wanna know how you would be able to stand on a certain object(pipe), and press the down key to enter it? Could someone please help? any help will be greatly appreciated!
View ArticleHow best to make long pipes/cables in unity?
Hi,I am working on an educational game that allows museum visitors to explore various undersea environments. One of these environments is the undersea portion of an oil...
View Articleconvert c# code for unity return errors
I try to run c# in unity but I got errors: - error CS0234: The type or namespace name `Pipes' does not exist in the namespace `System.IO'. Are you missing an assembly reference? - error CS0234: The...
View ArticleUsing Pipes/Streams Freezes Unity
Hello, So I'm trying to get two processes to communicate with each other. Specifically a Visual C# Program that does something and sends strings through the pipe as it does it, and a Unity C# script...
View ArticleHow do I get named pipes to work in Unity?
Hello, I've been trying to used named pipes in order to send data from one application to Unity, and I was thinking that named pipes would be a good idea. However, whenever I try creating the Server, I...
View Articlechanging material color through C# script
Hi, The question is pretty clear. I thought it was just `renderer.material.color` But somehow the color doesn't change. Here is what I've got: I started with a puzzle, which contains several pieces (or...
View ArticleCreating piping model at runtime
Hello, guys! I'm rather new to Unity and I'm completely new to 3d-modeling, since I have web programming background. So I would be glad to get some advice from more experienced developers. As a...
View Articlehow to implement flowing of water
I'm trying to make 2D pipegame, (like pipe dream, pipe mania) I finished most of the work. but I can't find way to implement visualizing waterflow through pipe. My first thought was doing it by using...
View ArticleExtruding tube animation possible in Unity?
I want to create and play an animation either in Unity or from Maya to Unity that has a tube's end snaking through the scene (like a more fluid Windows 98 pipe screensaver). I know how to accomplish...
View ArticleNamed pipe not working in release buid
I have a client pipe packed in a dll, that i reference in a controller created in Unity. When I run my project from Unity it self, there is no problem creating the pipe connection. But when I build the...
View ArticleConsume WCF Service
Hi all, I am completely new to Unity and this is my first post. My question is related to IPC; more precisely: I would like to use a WCF Service (via Named Pipe) in my Unity application. Thus, I copied...
View ArticleWindows build for game using named pipes hangs on Stream.BeginRead
I have a standalone simple game that uses named pipes to communicate with a Windows forms application. The Unity game is built with .NET 2.0 (not 2.0 subset) and the Windows application is built on the...
View ArticleHow to move a ship inside a pipeline
Hi All! I'm developing a pipeline racing game in which a ship moves inside a pipe. I need that the movement is smooth and the ship os always touching the internal surface of the pipeline, and it...
View ArticlePipestream async operations disconnect server(?)
Hi there! I am working on a game that uses pipes to transmit some data from one process to another, and it all works perfectly when I use blocking operations (e.g. NamedPipeServerStream.Connect) but...
View ArticleAqueducts connecting.
Hello, we are trying to make a mechanic in our game which acts almost like a 3D water pipe game, the code below that we used did work and then just stopped. Does anyone have any ideas why or how to get...
View ArticlePipe problem for interconnection between unity 5.1 and third app
Hi I am trying to use named pipes in Unity to pass data to and from another application. I made test Pipe Server in VS2012 static void Main(string[] args) { CreatingPipeServerLoop(); } const byte...
View ArticlePipe Game ... I have to trace water from source to destination
I have to make a pipe water game . Like this one http://www.39games.com/arcade-games/the-pipe-game But the problem is how do i detect when the water has successfully reached the destination.... if...
View ArticlePipe Game Water Flow
i have already done the water stuff but now i want to check whether water is in pipe....if not then destroy gameobject.....how to detect that? i mean its like if water is not in pipes then destroy...
View ArticleType or namespace name Pipes does not exist in the namespace System.IO.
I am trying to use the class `System.IO.Pipes.NamedPipeClientStream`but Unity cannot find it. The build of the project works in Monodevelop but when I go over to Unity it says the following...
View Article3D max spline animation to Unity
I have achieved creating a basic animation of a simple coil wire moving from being wrapped around the left side of an iron core to the bottom of an iron core. (see sequence of 3 images): ![alt text][1]...
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