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super mario pipe physics?

i wanna know how you would be able to stand on a certain object(pipe), and press the down key to enter it? Could someone please help? any help will be greatly appreciated!

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How best to make long pipes/cables in unity?

Hi,I am working on an educational game that allows museum visitors to explore various undersea environments. One of these environments is the undersea portion of an oil...

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convert c# code for unity return errors

I try to run c# in unity but I got errors: - error CS0234: The type or namespace name `Pipes' does not exist in the namespace `System.IO'. Are you missing an assembly reference? - error CS0234: The...

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Using Pipes/Streams Freezes Unity

Hello, So I'm trying to get two processes to communicate with each other. Specifically a Visual C# Program that does something and sends strings through the pipe as it does it, and a Unity C# script...

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How do I get named pipes to work in Unity?

Hello, I've been trying to used named pipes in order to send data from one application to Unity, and I was thinking that named pipes would be a good idea. However, whenever I try creating the Server, I...

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changing material color through C# script

Hi, The question is pretty clear. I thought it was just `renderer.material.color` But somehow the color doesn't change. Here is what I've got: I started with a puzzle, which contains several pieces (or...

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Creating piping model at runtime

Hello, guys! I'm rather new to Unity and I'm completely new to 3d-modeling, since I have web programming background. So I would be glad to get some advice from more experienced developers. As a...

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how to implement flowing of water

I'm trying to make 2D pipegame, (like pipe dream, pipe mania) I finished most of the work. but I can't find way to implement visualizing waterflow through pipe. My first thought was doing it by using...

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Extruding tube animation possible in Unity?

I want to create and play an animation either in Unity or from Maya to Unity that has a tube's end snaking through the scene (like a more fluid Windows 98 pipe screensaver). I know how to accomplish...

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Named pipe not working in release buid

I have a client pipe packed in a dll, that i reference in a controller created in Unity. When I run my project from Unity it self, there is no problem creating the pipe connection. But when I build the...

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Consume WCF Service

Hi all, I am completely new to Unity and this is my first post. My question is related to IPC; more precisely: I would like to use a WCF Service (via Named Pipe) in my Unity application. Thus, I copied...

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Windows build for game using named pipes hangs on Stream.BeginRead

I have a standalone simple game that uses named pipes to communicate with a Windows forms application. The Unity game is built with .NET 2.0 (not 2.0 subset) and the Windows application is built on the...

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How to move a ship inside a pipeline

Hi All! I'm developing a pipeline racing game in which a ship moves inside a pipe. I need that the movement is smooth and the ship os always touching the internal surface of the pipeline, and it...

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Pipestream async operations disconnect server(?)

Hi there! I am working on a game that uses pipes to transmit some data from one process to another, and it all works perfectly when I use blocking operations (e.g. NamedPipeServerStream.Connect) but...

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Aqueducts connecting.

Hello, we are trying to make a mechanic in our game which acts almost like a 3D water pipe game, the code below that we used did work and then just stopped. Does anyone have any ideas why or how to get...

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Pipe problem for interconnection between unity 5.1 and third app

Hi I am trying to use named pipes in Unity to pass data to and from another application. I made test Pipe Server in VS2012 static void Main(string[] args) { CreatingPipeServerLoop(); } const byte...

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Pipe Game ... I have to trace water from source to destination

I have to make a pipe water game . Like this one http://www.39games.com/arcade-games/the-pipe-game But the problem is how do i detect when the water has successfully reached the destination.... if...

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Pipe Game Water Flow

i have already done the water stuff but now i want to check whether water is in pipe....if not then destroy gameobject.....how to detect that? i mean its like if water is not in pipes then destroy...

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Type or namespace name Pipes does not exist in the namespace System.IO.

I am trying to use the class `System.IO.Pipes.NamedPipeClientStream`but Unity cannot find it. The build of the project works in Monodevelop but when I go over to Unity it says the following...

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3D max spline animation to Unity

I have achieved creating a basic animation of a simple coil wire moving from being wrapped around the left side of an iron core to the bottom of an iron core. (see sequence of 3 images): ![alt text][1]...

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