Pipestream async operations disconnect server(?)
Aqueducts connecting.
Pipe problem for interconnection between unity 5.1 and third app
Pipe Game ... I have to trace water from source to destination
Pipe Game Water Flow
Type or namespace name Pipes does not exist in the namespace System.IO.
3D max spline animation to Unity
ReadLine from Named Pipe freezes Unity
Liquid flowing through pipe?
Unhandled exception crashes the game : A heap has been corrupted
simple namedpipe code not working as expected
Infinite loop with named pipes
UTF8 string acquired through NAMEDPIPES unrecognized by Unityengine
super mario pipe physics?
i wanna know how you would be able to stand on a certain object(pipe), and press the down key to enter it? Could someone please help? any help will be greatly appreciated!
How best to make long pipes/cables in unity?
Hi,
I am working on an educational game that allows museum visitors to explore various undersea environments. One of these environments is the undersea portion of an oil rig.
I have or can create models representing the various undersea well heads and components, and these are easy to place into a unity terrain, but I need to connect them to long pipelines that eventually lead up to the surface. I am trying to figure out the best way to do this. These are big heavy pipes, so they don't really need any physics to them. Colliders would be nice, but not absolutely necessary.
From my searches it seems like the best way to do this, may be a line or tube renderer:http://www.unifycommunity.com/wiki/index.php?title=TubeRenderer
Unfortunately, both of these require very large arrays of vector3s which I can't find an easy way to create. I would like to be able to draw a smooth vector spline into 3d space, and render it either as a shaded, or preferably a dimensional tube, and be able to tweak positioning in unity.
The other way, I guess would be to make the pipes all in a 3d program and import them in as meshes. This might be better, but it would be hard to precisely connect them to the other models in unity, and have them lie along the bottom of the unity terrain.
Any suggestions?
Thanks,
-Matt